I had an idea the other day how to implement secret identities for CoH (the concept doesn’t really work for villains). Now, I haven’t played the hero side of this game, so if I’m missing something big, let me know.
The basic idea is that a hero would be able to establish a secret identity, probably at some level or after achieving a certain badge, perhaps.
Setting up a secret ID would involve picking a secret ID name. The names would all be checked for uniqueness and trademark infringement, just like your hero name. Clark Kent or Peter Parker would be out, but Clark Parker would be fine – for the first guy to pick it. Players would still use their hero name as their handle.
The hero would pick one of several locations where their secret ID works: the hospital, whatever Daily Planet-Daily Bugle newspaper Paragon has, an office building, a police station, a firefighter station, and the local fast food emporium, Clown Dog. The last one may be too goofy, but it’s there so we can get stupid uniforms in the costume mix.
You see, the next step is to make your secret ID costume. Everyone would have some normal clothes to choose from, but your choice of workplace would give you some different options as well, such as briefcases, those cool hats reporters used to wear, or goofy stuff from Clown Dog.
You keep the same body, just with different clothes. You can make a completely different outfit if you want, or if that’s too much bother, you can just take your hero duds and add a set of Groucho Marx glasses or a necktie (like The Tick). Your secret ID contact will never figure out it’s you. Secret ID contacts are dumb.
To make use of your secret identity, you have to change costumes. This can be done at any phone booth (like the ones in Bloody Bay). Workplaces would have phone booths conveniently located outside.
You get your secret ID contact by going to your workplace. These would be reachable from a building in every zone, representing a branch office or station. Once inside, you’d be able to go from floor to floor and run around. Workplaces have numerous secret ID contacts in them; instead of just one contact in a location, every bystander you see at your workplace is a potential contact. However, they are grouped into different levels, similar to how in CoV you go from Kalinda to Mongoose to Mikey or Drea.
In this case, though, everyone, say, in the newspaper workplace who looks like a copy boy is the first level contact. When you walk in, you’re assigned one of them as your contact. Finishing the missions they give you bumps you up to one of the secretaries, and so forth. Each of the contacts of the same level would have the same body and clothes but different colored outfits, and different names. If you entered a workplace and your contact was unavailable (for reasons to be explained later), you’re automatically given another one of the same level.
So what good are secret identities and what do you do with them? All will be explained in the next installment.