Readers of this blog, in all their numberless hordes, have had to endure a thin month-and-some-change with regard to updates. For this I apologize. There is always the inclination, when writing about games, for me to simply neglect the writing part and just play the damn game. I mean, if I’m sitting at the computer — and I’m in a City of Villains frame of mind — the natural thing to do is to run CoV and play it, am I right? Get in the trenches, gut a few dozen Longbow losers, and laugh villainously: that’s what it’s all about. And then write about it. Unless I suddenly remember that Cast Iron Carl hasn’t leveled up in a while, and maybe it’s time to switch characters and punch some Wyvern agents into the moon; and the next thing you know it’s 1 AM and I’m nodding at the keyboard and can’t even be expected to form complete sentences, let alone remember that there’s a lonely blog somewhere piteously crying for updates. You get the dilemma.
So if a reader might note the lack of activity on this page and wonder if Infamy Unlimited has possibly gone soft — or even worse, legit — I’m here to tell you it ain’t so. We’ve been getting the job done, rest assured. Our business is badness. And business is good.
What’s new? Well, for one thing, Infamy Central recently added a teleport beacon to Nerva Archipelago. With more and more members passing level 30, we’ve been hampered somewhat by the lack of instant travel to that zone. But no more! The Grinning Ghoul finally took an evening to scour Nerva and scoop up the last of the Exploration badges to be found there.
And thanks to the Prestige gift handed to supergroups in I7, Infamy Unlimited is fairly rolling in wealth — about 750k. We’re good for rent for a loooong time, and in fact our base is so nicely decked out that I can’t even think of any big purchases to spend our stash on. Possibly we can simply save up for a big base expansion when we hit the 3 million mark. (Also, last time I paid rent, I noticed that the Base Registrar in Port Oakes now lets you exchange personal Infamy for group Prestige. Don’t know when that option got added, but it’s pretty nice of them.)
So there you have it. We’ll see you next time with another great — What?
Oh, right. The pirates.
Yeah, whatever happened with that? After that long, overcooked writeup launching the “Piracy Unlimited” storyline, it just ends with no fanfare? What happened to the ghostly crew of the Queen’s Ransom? How did Infamy Unlimited shake off the voodoo curse and become themselves again?
Because this is a democracy, I’ll leave that to YOU to decide. Post your favorite theory as to how the “Piracy Unlimited” storyline got resolved. The best yarn gets a hearty, luxurious pat on the back.